Pirate Mayhem on Xbox 360 full feature list

We are still working very hard on Pirate Mayhem Xbox 360 version. We already have shown a screenshot of the Xbox Live Indie Games version, and a comparative between versions, now is time to disclose the full list of features for this new version.
The main mode is like an arcade one, where you have to [...]

Pirate Mayhem XBLIG version: first screenshot

We are working hard on the Xbox 360 version of Pirate Mayhem. Not only adding new features… (very nice features :P) but improving the whole art assets.
Awesome backgrounds, high definition graphics, better textures,… the game will be one of he most beautiful games on Xbox Live Indie Games.
But less talk and more show… so here [...]

Pirate Mayhem Trailer (Flash version)

We finished the development of the Flash version of Pirate Mayhem last week and we are now looking for a sponsor.
The game is pretty amazing so we made a trailer to show some of the cool action, graphics and music. It’s shame we couldn’t capture the sounds of the game… all the shooting, explosions,… [...]

Pirate Mayhem: new screenshots

We have been very busy finishing the Flash version of Pirate Mayhem, and hopefully in two days we will be done with this version and working on the Xbox Live Indie Games version.
We are very happy that everybody who has tried the game has had a lot of fun, so we think Pirate Mayhem could [...]

Runic Quest, our first sponsored Flash game!

Our first sponsored Flash game, Runic Quest, is now on-line!
A few months ago we announced the development of the game, and also shown two screenshots, and now at last you can play this fun and addictive puzzle game through FreeGamesJungle and lots of Flash portals very soon too.
We hope you enjoy the game, [...]

Pirate Mayhem: The Inspiration

As some of you have guessed, the main inspiration of Pirate Mayhem was a classic concept and gameplay of some old games.
The original one, as far as I know, that started this very interesting mechanic was Cabal, an arcade game from the late 80s with tons of ports. Its “sequel”, Blood Bros, improved the basics [...]

Pirate Mayhem: The Characters

The image above shows the 3 main characters of the game. The one from behind is the player representation (is a bit shy for the time being :P), the other 2 are the basic enemies: the pirate and the dead pirate.
While the player’s character remains always the same, the other 2 could appear in different [...]

Pirate Mayhem: The Concept

Today we will try to explain the concept behind Pirate Mayhem, focusing on the gamplay experience. We atached the screenshot below (the same we have shown before) to better understand the explanation.
High Concept
An adventurous pirate travels around the world shooting at tons of rival pirates to steal their treasures.

Gameplay
The action happens in some stereotyped locations [...]

Pirate Mayhem: a new project is born!

We are working on a prototype for our next hit :P, and we thought it could be interesting to share the whole developing process in the blog with all of you.
This post starts a series of articles about Pirate Mayhem with a mock up of what the game will look like. Although the screenshot below [...]

New Runic Quest screenshot

Runic Quest is nearly completed, only some final adjustments to finish, so we want to show another screenshot of the game before we release it in September.
In this new screenshot you can see the in-game interface which shows the actual level, the time remaining and the number of runes left to finish the level. An [...]

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